3D For Games and Film

3D For Games and Film

Overview

Delve into the world of animation, gaming, and film industries with technical and creative skills by obtaining a 3D for games and film degree. An individual will get the chance to create realistic characters and visual effects for both cinematic productions and interactive media. The degree will offer strong industry ties with gaming studios and film production. It would suit those with a knack for creative passion for storytelling, art, and 3D technology.

Objectives

  1. Develop technical proficiency in 3D tools
  2. Foster creative and artistic skills.
  3. Understand Industry Workflows and Production Pipelines
  4. Prepare for Real-World Projects and Collaboration
  5. Ensure industry relevance
  6. Enhance problem-solving and critical-thinking skills.

Prerequisites

  1. A high school diploma
  2. Creative portfolio
  3. Basic knowledge of 3D software
  4. English Proficiency
  5. Personal statement
  6. Interview

Curriculum Outline

  1. Introduction to 3D Modelling
  2. Digital Art and Design
  3. Game Design Fundamentals
  4. Introduction to Animation
  5. Visual Effects (VFX) Foundations
  6. Character Animation
  7. Advanced 3D Modelling and Sculpting
  8. Game Engines
  9. Lighting and Rendering
  10. Storyboarding and Pre-Visualisation
  11. Final Major Project
  12. Post-production Techniques
  13. Portfolio Development
  14. Team-Based Production
  15. Portfolio Development
  16. Industry Placement/Internship
  17. Virtual Reality (VR) and Augmented Reality (AR)
  18. Procedural Animation and Effects
  19. Sound Design for Games and Film

Teaching Method

  1. Hands-On Workshops and Labs
  2. Lectures and Seminars
  3. Project-Based Learning
  4. Portfolio Development
  5. Studio-Based Learning
  6. Industry Placements and Internships
  7. Software Training
  8. Interactive Learning
  9. Research and Development

Modules

  1. Game Design Fundamentals
  2. Digital Art and Design
  3. Animation Basics
  4. Character Animation
  5. Advanced 3D Modelling and Sculpting
  6. Game engines and interactive environments
  7. Lighting and Rendering

Assessment Methods

  1. Practical Projects
  2. Portfolio Reviews
  3. Written Assignments
  4. Presentations
  5. Group Work and Collaboration
  6. Exams (Theory and Technical)
  7. Industry Placements/Internships
  8. Capstone Projects

Course Duration

In many countries, including the UK, it takes around 3 to 4 years, but it can vary by country and institute.

Facilities

  1. Computer Labs
  2. Motion Capture Studios
  3. Animation and VFX Labs
  4. 3D Design Studios
  5. Game Development Labs
  6. Design and Art Studios
  7. Audio and Sound Design Facilities
  8. Production and Editing Suites
  9. Collaborative spaces
  10. Library and Resource Centres
  11. Industry-standard equipment

Career Pathways

  1. 3D Artist
  2. Animator
  3. Game Designer
  4. Visual Effects (VFX) Artist
  5. Technical Artist
  6. Character Designer
  7. 3D Modeller
  8. Art Director
  9. Motion Capture Technician

Fees and Fundings

The cost of tuition for this particular degree lies between £15,000 and £30,000 per year in the UK, but the fees may vary by country, location, and institute.

Entry Requirements

  1. A Levels, GCSEs, or equivalent qualification
  2. Portfolio
  3. Personal statement
  4. Interview
  5. Entry test
  6. English proficiency

Field Work and Internships

You can get involved in numerous types of fieldwork and internships that will play a massive part in the enhancement of your career. These include:

  1. Industry Projects
  2. Workshops and masterclasses
  3. Research and Development
  4. Industry Placements
  5. Company Partnerships
  6. Project-Based Internships

Certifications

Despite the prestige of the degree that will be included in your CV, specific other certifications in the same field will not be detrimental to your career prospects but will certainly enhance them. These include:

  1. Autodesk Certified Professional
  2. Unity Certified Developer
  3. Adobe Certified Expert (ACE)
  4. Certified VFX Artist

Intakes

The most common intake in the UK happens in September/October, and the less common intake is the January/February intake.

Student Testimony

Hi, I'm Aaliyah! I am a second-year Games Art student and want to work hard to hone my skills and improve as a generalist! You might be feeling a bit worried or uneasy about what there is and what the course entails but I am here to answer all your questions. No matter how big the question or how small :) Whilst I'm not in the other animation pathways (3D/VFX, 2D animation, Comic & Concept Art) I can always give my knowledge in those areas too. Just pop a message over! Very excited to talk about the courses with you [Aaliyah from University of Hertfordshire]

Frequently asked questions

Game developers use 3D animation to create characters, objects, and environments.