- Level
- Postgraduate
- Duration
- 3 years (Part-time) 1 year (Full-time)
- Mode
- Part-time
- Subject
- Languages and Literatures
- Location
- United Kingdom
Overview
This course focuses on best practices and industry skills used in the games development process with real-time 3D creation tools. These tools can be used for a variety of projects, from games development and architecture visualisation to virtual production and education. The content of the programme has been shaped through consultation with industry partners to ensure the material is relevant and enhances the employability of graduates from this program. The course materials will be delivered face to face on campus. The modules are built around industry standard software platforms which students can access remotely, if needed. Online learning materials provide an overall framework for students to work through with weekly in person workshops and tutorials supporting the learning of each student. These will be streamed live and recorded for the benefit of students that cannot attend in person. Students will complete modules centered on research methods so that they can make informed choices on how to develop innovative projects implementing games technologies. No prior experience in games technologies is required to succeed on this course. Students will have the opportunity to create a substantial project which could be used as a basis for submission to games platforms for publication.
Entry requirements
| Degree | 2:2 |
|---|
English language requirements
| IELTS | 6.5 overall, no part below 5.5 |
|---|
IELTS* score of 6.5, with not less than 5.5 in any component, or an equivalent qualification acceptable to the University is require
Fees
International students: £23,000
UK students: £7,700 (NI/ROI), £10,400 (GB)
UK/Home: £7,700 (NI/ROI), £10,400 (GB)
International: £23,000
Start dates
Academic Year 2026/27
Campus
- Belfast, United Kingdom
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