- Level
- Undergraduate
- Duration
- 3 years (Full-time)
- Mode
- Full-time
- Subject
- Languages and Literatures
- Location
- United Kingdom
Overview
The convergence of technologies, platforms and creative practices around virtual worldbuilding has gained considerable momentum in recent years. The so-called Metaverse is currently providing focus for new approaches to XR (extended reality), virtual production and digital twinning, which are becoming increasingly important to innovation in numerous social science, engineering, medical and economic applications. This programme is housed within the School of Arts, English and Languages not only because the School plays host to MediaLab, but because creativity, in addition to expected core competencies in computing, is critical to an ever-changing industry landscape that requires increasingly cross-disciplinary expertise. This is a preparatory degree that brings virtual worldbuilding, design and creativity together with game engine technologies to enable students to gain practical skills in game engine programming on platforms including Unity, Unreal and Blender. It will address specific skills gaps across industry both locally and internationally, where expertise and experience of the opportunities afforded by these new media tools will become increasingly important. The course is designed to create graduates that can secure roles across numerous industries, not only in games development but across other fields as well.
Entry requirements
| A levels | ABB |
|---|
English language requirements
| IELTS | 6.5 overall, no part below 5.5 |
|---|
IELTS score of 6.5 with a minimum of 5.5 in each test component or an equivalent acceptable qualification, details of which are ava
Fees
International students: £24,600
UK students: £4,985 (NI/ROI), £9,790 (GB)
UK/Home: £4,985 (NI/ROI), £9,790 (GB)
International: £24,600
Start dates
Academic Year 2027/28
Application deadline
18:00 (UCAS equal consideration deadline)
Campus
- Belfast, United Kingdom
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