PostgraduatePart-time

Introduction to Games Technologies PgCert

Level
Postgraduate
Duration
1 year (Part-time)
Mode
Part-time
Subject
Languages and Literatures
Location
United Kingdom

Overview

The convergence of technologies, platforms and creative practices around virtual worldbuilding has gained considerable momentum in recent years. The so-called Metaverse is currently providing much focus for new approaches to XR (extended reality), virtual production and digital twining with numerous applications across arts, social sciences, engineering, health and education. The Introduction to Games Technologies allows students from a wide range of backgrounds to understand the tools, technologies and processes which make virtual worldbuilding, design and creativity work together in creating 3D environments. Students gain practical skills in game engine programming on platforms including Unity and Blender. This addresses specific skills gaps across industry where expertise and experience of the opportunities afforded by these new media tools will become increasingly important. The programme aims to recruit students from a wide range of employment and disciplinary backgrounds where the applications of these advanced media production technologies are becoming increasingly important.

Entry requirements

Degree2:2

English language requirements

IELTS6.5 overall, no part below 5.5

IELTS* score of 6.5, with not less than 5.5 in any component, or an equivalent qualification acceptable to the University is require

Fees

International students: £7,667

UK students: £3,467

UK/Home: £3,467

International: £7,667

Start dates

Academic Year 2026/27

Campus

  • Belfast, United Kingdom
East MidlandsEast of EnglandLondonNorth EastNorth WestNorthern IrelandScotlandSouth EastSouth WestWalesWest MidlandsYorkshire and the HumberQueen's University Belfast

Where you will study

Belfast, Northern Ireland, United Kingdom

Study in BelfastNorthern Ireland

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TuitionGBP 7,667/yr
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