Introduction to Games Technologies PgCert
- Level
- Postgraduate
- Duration
- 1 year (Part-time)
- Mode
- Part-time
- Subject
- Languages and Literatures
- Location
- United Kingdom
Overview
The convergence of technologies, platforms and creative practices around virtual worldbuilding has gained considerable momentum in recent years. The so-called Metaverse is currently providing much focus for new approaches to XR (extended reality), virtual production and digital twining with numerous applications across arts, social sciences, engineering, health and education. The Introduction to Games Technologies allows students from a wide range of backgrounds to understand the tools, technologies and processes which make virtual worldbuilding, design and creativity work together in creating 3D environments. Students gain practical skills in game engine programming on platforms including Unity and Blender. This addresses specific skills gaps across industry where expertise and experience of the opportunities afforded by these new media tools will become increasingly important. The programme aims to recruit students from a wide range of employment and disciplinary backgrounds where the applications of these advanced media production technologies are becoming increasingly important.
Entry requirements
| Degree | 2:2 |
|---|
English language requirements
| IELTS | 6.5 overall, no part below 5.5 |
|---|
IELTS* score of 6.5, with not less than 5.5 in any component, or an equivalent qualification acceptable to the University is require
Fees
International students: £7,667
UK students: £3,467
UK/Home: £3,467
International: £7,667
Start dates
Academic Year 2026/27
Campus
- Belfast, United Kingdom
Similar courses
Scroll sidewaysDoctor of Literature
University of Bedfordshire