- Level
- Undergraduate
- Duration
- 3 years
- Mode
- Part-time
- Subject
- Computer Science
- Location
- United Kingdom
- Next intake
- SEP 2026
Overview
Join a course that will teach you how to design, code and optimise real-time game systems. Work with gameplay, tools and engine programming, focusing on writing fast, efficient code that runs well on modern hardware. Learn in small, agile teams—much like real game studios—working closely with students from Game Art and Game Design. Practise clear communication, problem-solving and teamwork, just as you would in an indie or AAA environment. Be prepared for a wide range of game development roles and gain skills you can use in areas like simulation, XR, serious games and other interactive technologies.
Entry requirements
| UCAS Tariff points | 112 UCAS points |
|---|---|
| A levels | BBC |
| T Levels | Merit |
| BTEC | DMM |
| GCSE | 4/C · Subjects: Mathematics, English |
| Access to HE Diploma | Pass · Pass; with 60 credits: 45 at Level 3 with a minimum |
English language requirements
| IELTS | 6.0 overall, no part below 5.5 |
|---|
IELTS: 6.0 (with at least 5.5 in each skills area)
Fees
International students: £17,500 per year
UK students: £9,535 per year
UK/Home: £9,535 per year
International: £17,500 per year
Start dates
September 2026
Application deadline
UCAS deadline (equal consideration); UCAS Extra: from late February; Clearing: from July 2026
Campus
- Derby (Markeaton Street), United Kingdom
Similar courses
Scroll sidewaysCertHE Artificial Intelligence and Automation Practitioner Apprenticeship
MA Games Art
MSc Data Science
Artificial Intelligence, Digital and Cyber Law with Professional Placement LLM
Computer Games Programming BSc(Hons)
Artificial Intelligence and Machine Learning MSc (PGCert PGDip)
University of BrightonCyber Security MSc (PGCert PGDip)
University of BrightonDigital Games Development BSc(Hons) with integrated foundation year (partner college)
University of Brighton